Below are the Positions which are important
for Combat purposes (elements can give help
to friends during Close Combat if they are
in appropriate geometric position).
You may move your elements to such positions
using the mouse (freehand) and also using
"Precise Movement" buttons.
|Group Contact Positions:
- Bd1, Bd2, Bd4 are in Group Contact with Ps
- Bd3 is not in Group Contact with Ps because
it is partially in Bad Going terrain
- Lb1 touches Ps but is not in Group Contact
because it is not parallel to Ps.
|Column Contact Position:
Elements Bd1,Bd2, Bd3,Bd4 can form a Column,
even despite the fact that Bd4 and Bd3 are
in Bad Going.
Bd1 and Bd2 are also in Group Contact.
|Close Combat Contact Positions:
Fighting between your and enemy elements
occurs only if your element is in one of
these 4 positions:
- Bd3 is in Frontal Close Combat Contact
- Bd1 is in Left Flank Close Combat Contact
- Bd4 is in Right Flank Close Combat Contact
- Ps is in Rear Close Combat Contact
Overlap and Support Positions:
The following elements are in Frontal Close
Combat Contact: Pk3 vs LH, Pk2 vs Kn1,
Pk1 vs Ps1 (violet).
- Ps2 gives an overlap to Pk3 against LH (Ps2
- Ps1 (white) overlaps Ps1 (violet)
- Bd1 overlaps both LH and Kn1 (simultaneously)
- Pk6 gives support to Pk3
- Pk4 gives support to Pk2
- Pk5 does NOT give support to Pk1, because Pk5 (or Pk1)
is in Bad Going
Close Combat with Camp Positions:
- Cv3 and Cv4 are in legal Close Combat Position
with the enemy Camp.
IMPORTANT NOTE: During one bound ONLY ONE
of them can fight with the Camp.
- Cv2 is neither in Close Combat Position nor in
IMPORTANT NOTE: Camp cannot be overlapped.
Only Bows can concentrate fire at Camp.
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DBA 1.2 Rules © Wargames Research Group 1995
DBA 1.22 Rules © Phil Barker, Richard Bodley Scott, Sue Laflin Barker 1990-2000