We are pleased to thank the following people
who helped the DBA Online Project to the
David Kuijt for his very valuable assistance in rules
interpretation from the very first day when
we were only dreaming about computerizing
DBA. He also was the most "fruitful"
Bob Beattie for his GREAT help in rules implementations,
always giving the "classical" interpretations
and very instructive comments and suggestions.
He was co-operating with us from the very
beginning, before we started computerizing
DBA. Bob's influence made DBA Online look
like tabletop miniature game.
Chris Brantley for his assistance in rules interpretations
and for his assistance in promoting DBA Online
at his Fanaticus Forum, generously giving
young DBAOL a place to meet DBA players.
Eric Landes and his wonderful wife Jodie for the valuable contribution to DBAOL projcet
right at the moment when we needed it.
Peter Munn for his valuable contribution to DBAOL project.
That help came exactly at the day it happened
to be very useful for DBAOL development.
Peter Bityukov for his MOST intensive beta-testing and
enthusiasm (DBAOL was his first chance to
play DBA). He is also helping our team to
Serge Osipov and Red Graphic Design Studio (www.redgraphic.com) for their great assistance
in Graphic Design and Web Design for DBAOL.
Alexander Kibyshev for his assistance in Linux Game Server
Phil Barker and Richard Bodley Scott for their assistance in rules interpretations
made via e-mail and phone.
We are also very grateful to Tom Ryan, Francis Barnett, David Kuijt, Ian
Thompson, Jason Ehlers, Jack Sheriff, Andrew
Sims, Falco Peregrinus, Grant Morgan for the organization of the first DBAOL
Tournaments (plus their intensive beta-testing
and bug reports). That gave all the players
such a great experience and fun. Due to these
wonderful guys DBAOL gained a lot. Those
Tournaments showed the developers some unknown aspects
of DBAOL and pointed the directions of further DBAOL development
There are many more un-named but highly appreciated
beta-testers. We are sorry that we couldn't
list them all here.
We are VERY grateful
to ALL the beta-testers.
You helped us to
make DBA Online better.
Due to your comments,
we managed to improve
DBAOL since January
17 when the first
Beta saw the world.
Wargaming.net will keep working on improving
DBA Online and on other Internet wargaming
projects. Your pleasure and satisfaction
- that's what matters for us. You help us
and we work for you.
DBA Online Development Team:
Victor Kisly (Executive Director)
Ivan Mikhnevich (Software Engineer)
Andrew Kovalev (Software Engineer)
Jaroslav Tkachev (Software Engineer)
Alexander Yatsukevich (Graphic Design, Web Design)
Victor Lyaher (Illustrator)
Alexander Pribylov (Illustrator)
Eugene Kisly (Public Relations, Customer Service)